Great Weapon Master (GWM) gives you +10 damage for -5 … Polearm Master also allows you make an Opportunity Attack anytime a creature comes within your reach. On Your Turn, you can take one additional action on top of your regular action and a possible Bonus Action. Polearm Master Sentinel War Caster. You gain the following benefits: • When you take the attack action with a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the other end of the weapon. Polearm Master: When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. War Caster - If you’re going to be running a lot of concentration spells, super key. Powerful Build: Doubling your carrying capacity will certainly come up a fair few times in the length of a campaign. Sentinel and Polearm Master are a match made on the Upper Planes. You don’t need to build for this, but it’s such a good ability that it’s worth the feat slot. Coupled with Polearm Master and Sentinel and it becomes dangerously broken. You learn the create or destroy water spell and can cast it as a 1st level spell at will, without expending a spell slot. Feat 1 – Polearm Master; Feat 2 – Sentinel; Maneuvers – Precision Attack, Riposte, Trip Attack. At this point we could have taken Polearm Master, Sentinel, and Great Weapon Master feats, but the benefits of Great Weapon Master are a bonus attack under limited cirmstances and a bonus to damage at a heavy attack penalty. This amazing feat grants 3 luck points that you can use to roll an additional d20 on an ability check, an attack, or a saving throw. Remember you can use bonus actions between attacks. Chill touch 5e. I have read several builds that utilize Sentinel + Polearm Master feat. Polearm Master (p. 168). You master more of the magic of elemental air and water. One of the benefits of the Polearm Master feat (PHB, p. 168) is: While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter your reach. Sentinel You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits: • Whenever you hit a creature with an opportunity attack, its speed drops to 0 for the rest of the turn. Shieldmaster for example lets you use a bonus action every time you take the attack action, whilst Polearm Master feat is probably the best out there as it allows you to use a bonus action every round AND often a reaction too. That combined with hastes doubling of my speed basically means, as a … Polearm Master (PM) adds a [W] reaction attack and a 1d4 bonus action attack. Even without Polearm Master, Sentinel is a very strong feat on its own. I was looking into possibilities on how to combine these still and might have found a solution. From Polearm Master (PHB pg 168): “While you are wielding a glaive, halberd, pike, or quarterstaff, other creatures provoke an opportunity attack from you when they enter the reach you have with that weapon.” From Sentinel (PHB pg. Tavern Brawler (p. 170). June 10, 2020. Seems broken to me. Lucky is, hands down, the best feat in 5th edition. Other than Polearm Master and Sentinel, you don’t have many options to get better Opportunity Attacks. Especially for Assassin Rogues. Sentinel - Pairs well with Polearm master and the Oath of Vengeance relentless avenger ability. This attack uses the same ability modifier as the primary attack. The reaction option also makes things like Fighting Style: Protection redundant. Vengeance paladins may want to have this. Here’s when things get saucy. The polearm master gains ways to trade bonus actions and reactions for extra attacks. Resilient - For constitution, great for that con plus AND saving through which can be HUGE. I get that Polearm Master lets you get an opportunity attack as your enemy enters range, which is cool. You also learn warding wind and water breathing, each of which you can cast once without expending a spell slot. Source: Player’s Handbook. This attack uses the same ability modifier as the primary weapon. Reply. Polearm Master and Sentinel creates a combination of feats able to frustrate monsters and dungeon masters alike. Now we can stop people with our Lance+Sentinel at 10ft range thanks to the OA provided by Polearm Master while also doing acceptable damage at 5ft range … I've heard a lot of good things about combining sentinel with polearm master to keep opponents under lock down, but my concern is that sentinel will become redundant at level 7 when vengeance paladin's get the relentless avenger feature, which lets me move up half my speed when I get an opportunity attack. Despite this, there will be times where you get Opportunity Attacks, and then you can boost around the battlefield. Shield Master PHB: Sword-and-board is a good option for Paladins, and with high Strength and access to Athletics, shoving enemies … Here’s when things get saucy. 1. Sharpshooter PHB: Paladins are terrible at ranged combat. It’s a huge feat cost for a build that seems cooler in theory than it is in practice, IMO. Sentinel PHB: Combines very well with Polearm Master, but I wouldn't take it unless I already had Polearm Master. Polearm Master. Also found a few where some people tried to combine Polearm Master and Eldritch Blast (Repelling Blast), but as it was stated the Opportunity Attack granted by PM has to be with a weapon the feat uses. The Morningstar feat looks to me like good place for the war pick to me as well. Dual wielding allows us to fulfill this requirement. With Polearm Master, you gain an increased opportunity attack range. Polearm Master allows you to use a Bonus Action to attack with the opposite end of the weapon, dealing an additional d4. The text “within 5 feet of you” has been removed from the second benefit. With the Echo Knights echos, do they get the benefits of Sentinel and Polearm master?Sentinel WOULD function, as you are still the source of the opp attack. #dnd There's no errata dealing with the interaction of those feats. Which then let’s them take polearm master + sentinel or simply +2 Con. With Sentinel, any creature you hit with an opportunity attack has its speed drop to 0 for the rest of its turn. Magic Stones: For the ranged valor bard, this allows you to use Charisma with a sling. A second sen- tence has been added to the first benefit: “This attack uses the same ability modifier as the primary attack.” Both instances of “or quarterstaff” have been changed to “quarterstaff, or spear.” Sentinel (p. 169). I keep seeing references to "Polearm Master/Sentinel combo" and "that quarterstaff polearm cheese" (like dozens of times), but though I've searched, I can't actually find posts that explain what everyone's referring to.
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